Critical Distance: Keywords in Play
Keywords in Play Episode 6:Jamie Woodcock

Keywords in Play Episode 6:Jamie Woodcock

September 11, 2020

This episode we speak with Dr Jamie Woodcock. Jamie is a researcher based in London. He is the author of The Gig Economy (Polity, 2019), Marx at the Arcade (Haymarket, 2019), and Working The Phones (Pluto, 2017).

His research is inspired by the workers' inquiry. His research focuses on labour, work, the gig economy, platforms, resistance, organising, and videogames. He is on the editorial board of Notes from Below and Historical Materialism.

Jamie completed his PhD in sociology at Goldsmiths, University of London and has held positions at Goldsmiths, University of Leeds, University of Manchester, Queen Mary, NYU London, Cass Business School, and the LSE.

“Keywords in Play” is an interview series about game research supported by Critical Distance and the Digital Games Research Association. As a joint venture, “Keywords in Play” expands Critical Distance’s commitment to innovative writing and research about games while using a conversational style to bring new and diverse scholarship to a wider audience.

Our goal is to highlight the work of graduate students, early career researchers and scholars from under-represented groups, backgrounds and regions. The primary inspiration comes from sociologist and critic Raymond Williams. In the Preface to his book Keywords: a vocabulary of culture and society, Williams envisaged not a static dictionary but an interactive document, encouraging readers to populate blank pages with their own keywords, notes and amendments. “Keywords in Play” follows Williams in affirming that “The significance is in the selection”, and works towards diversifying the critical terms with which we describe games and game culture.

 

Please consider supporting Critical Distance at https://www.patreon.com/critdistance

Production Team: Darshana Jayemanne, Zoyander Street, Emilie Reed.

Audio Direction and Engineering: Damian Stewart

Double Bass: Aaron Stewart

Keywords in Play Episode 5: Eli Smith

Keywords in Play Episode 5: Eli Smith

August 17, 2020

This episode we have a departure from academia; a different approach to the creation and transmission of knowledge. We interview Eli Smith, Traditional Music Consultant for Rockstar Games' Red Dead Redemption 2. In our first COVID-19 recording (you may hear some sirens), we discuss the American music archive both as living tradition and recording technology, and the ways in which these interface with the virtual space of a digital game.

Eli is a folk singer, banjo player and guitarist who grew up in New York’s Greenwich Village.  Smith has recorded for Smithsonian Folkways Recordings and regularly performs as a solo musician and with the string band the Down Hill Strugglers http://elismithmusic.blogspot.com/

“Keywords in Play” is an interview series about game research supported by Critical Distance and the Digital Games Research Association. As a joint venture, “Keywords in Play” expands Critical Distance’s commitment to innovative writing and research about games while using a conversational style to bring new and diverse scholarship to a wider audience.

Our goal is to highlight the work of graduate students, early career researchers and scholars from under-represented groups, backgrounds and regions. The primary inspiration comes from sociologist and critic Raymond Williams. In the Preface to his book Keywords: a vocabulary of culture and society, Williams envisaged not a static dictionary but an interactive document, encouraging readers to populate blank pages with their own keywords, notes and amendments. “Keywords in Play” follows Williams in affirming that “The significance is in the selection”, and works towards diversifying the critical terms with which we describe games and game culture.

 

Please consider supporting Critical Distance at https://www.patreon.com/critdistance

Production Team: Darshana Jayemanne, Zoyander Street, Emilie Reed.

Audio Direction and Engineering: Damian Stewart

Double Bass: Aaron Stewart

Keywords in Play Episode 4 - Rob Gallagher

Keywords in Play Episode 4 - Rob Gallagher

July 17, 2020

“Keywords in Play” is an interview series about game research supported by Critical Distance and the Digital Games Research Association. As a joint venture, “Keywords in Play” expands Critical Distance’s commitment to innovative writing and research about games while using a conversational style to bring new and diverse scholarship to a wider audience.

Our goal is to highlight the work of graduate students, early career researchers and scholars from under-represented groups, backgrounds and regions. The primary inspiration comes from sociologist and critic Raymond Williams. In the Preface to his book Keywords: a vocabulary of culture and society, Williams envisaged not a static dictionary but an interactive document, encouraging readers to populate blank pages with their own keywords, notes and amendments. “Keywords in Play” follows Williams in affirming that “The significance is in the selection”, and works towards diversifying the critical terms with which we describe games and game culture.

In this episode we speak with Rob Gallagher about "digital subjectivity". Rob was recently a postdoctoral researcher with the European Research Council-funded Ego Media Project at Kings College London, and is now a teaching fellow in literature and the digital at Royal Holloway, University of London. His book Videogames, Identity and Digital Subjectivity was published by Routledge in 2017.

Keywords in Play Episode 3: Bo Ruberg

Keywords in Play Episode 3: Bo Ruberg

June 12, 2020

In this episode we speak with Bo Ruberg, who is Assistant Professor at UC Irvine in Film & Media. Their interdisciplinary research crosses media studies, queer studies, the Digital Humanities, cultural studies, and an engagement with computational fields. From 2015-2017, Bo served as a Provost’s Postdoctoral Scholar in the Interactive Media & Games Division and a member of the Society of Fellows at the University of Southern California. In 2015, Bonnie received their Ph.D. in Comparative Literature from UC Berkeley in conjunction with the Berkeley Center for New Media and the Department of Women and Gender Studies. Prior to entering academia, they worked as a technology journalist, reporting on tech, video games, sex, and gender from 2005 to 2009.

We discuss their books "Videogames Have Always Been Queer" (tiny.cc/e0zkjz) and the forthcoming "Queer Games Avant-Garde" (http://tiny.cc/2yzkjz).

“Keywords in Play” is a monthly interview series about game research supported by Critical Distance and the Digital Games Research Association. As a joint venture, “Keywords in Play” expands Critical Distance’s commitment to innovative writing and research about games while using a conversational style to bring new and diverse scholarship to a wider audience.

Our goal is to highlight the work of graduate students, early career researchers and scholars from under-represented groups, backgrounds and regions. The primary inspiration comes from sociologist and critic Raymond Williams. In the Preface to his book Keywords: a vocabulary of culture and society, Williams envisaged not a static dictionary but an interactive document, encouraging readers to populate blank pages with their own keywords, notes and amendments. “Keywords in Play” follows Williams in affirming that “The significance is in the selection”, and works towards diversifying the critical terms with which we describe games and game culture.

Please consider supporting Critical Distance at https://www.patreon.com/critdistance

Production Team: Darshana Jayemanne, Zoyander Street, Emilie Reed.

Audio Direction and Engineering: Damian Stewart

Double Bass: Aaron Stewart

 
 
Keywords in Play Episode 2: Emilie Reed

Keywords in Play Episode 2: Emilie Reed

May 15, 2020

“Keywords in Play” is a monthly interview series about game research supported by Critical Distance and the Digital Games Research Association. As a joint venture, “Keywords in Play” expands Critical Distance’s commitment to innovative writing and research about games while using a conversational style to bring new and diverse scholarship to a wider audience.

Our goal is to highlight the work of graduate students, early career researchers and scholars from under-represented groups, backgrounds and regions. The primary inspiration comes from sociologist and critic Raymond Williams. In the Preface to his book Keywords: a vocabulary of culture and society, Williams envisaged not a static dictionary but an interactive document, encouraging readers to populate blank pages with their own keywords, notes and amendments. “Keywords in Play” follows Williams in affirming that “The significance is in the selection”, and works towards diversifying the critical terms with which we describe games and game culture.

In this episode we speak to Emilie Reed. Emilie is a recent PhD graduate researching the history of displaying videogames in museums and other arts contexts. Her academic background includes art history, museum studies and creative writing. She is interested in creating exhibitions which highlight overlooked elements of the history and artistic practice behind videogames, and developing more experimental approaches to game criticism. https://emreed.net/

Emilie's paper "Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2016" is open access: http://todigra.org/index.php/todigra/article/view/91

Please consider supporting Critical Distance at https://www.patreon.com/critdistance

Production Team: Darshana Jayemanne, Zoyander Street, Emilie Reed.

Audio Direction and Engineering: Damian Stewart

Double Bass: Aaron Stewart

Keywords in Play Episode 1

Keywords in Play Episode 1

April 11, 2020

“Keywords in Play” is an interview series about game research supported by Critical Distance and the Digital Games Research Association. As a joint venture, “Keywords in Play” expands Critical Distance’s commitment to innovative writing and research about games while using a conversational style to bring new and diverse scholarship to a wider audience.

Our goal is to highlight the work of graduate students, early career researchers and scholars from under-represented groups, backgrounds and regions. The primary inspiration comes from sociologist and critic Raymond Williams. In the Preface to his book Keywords: a vocabulary of culture and society, Williams envisaged not a static dictionary but an interactive document, encouraging readers to populate blank pages with their own keywords, notes and amendments. “Keywords in Play” follows Williams in affirming that “The significance is in the selection”, and works towards diversifying the critical terms with which we describe games and game culture.

In this episode we speak to Elizabeth LaPensée, Ph.D. Elizabeth is an award-winning designer, writer, artist, and researcher who creates and studies Indigenous-led media such as games and comics. She is Anishinaabe with family from Bay Mills, Métis, and Irish. She is an Assistant Professor of Media & Information and Writing, Rhetoric & American Cultures at Michigan State University and a 2018 Guggenheim Fellow

Production Team: Darshana Jayemanne, Zoyander Street, Emilie Reed.

Audio Direction and Engineering: Damian Stewart

Double Bass: Aaron Stewart

Podbean.com - superior podcast hosting.

Podbean.com - superior podcast hosting.

April 18, 2018

Welcome to Podbean.com. With Podbean, you can create professional podcasts in minutes without any programming knowledge. Our user-friendly interface allows you to upload, publish, manage and promote your podcasts with just a few clicks of your mouse. Just point, click and execute. How easy is that? Learn more at https://faq.podbean.com. Have a question ? Check out the Podbean.com support center. Happy Podcasting!

Minisode 16 - Milkmaids and Vikings

Minisode 16 - Milkmaids and Vikings

November 30, 2017

Last minisode of the year for the Critical Distance Confab.

I tried to think of a theme, but really it's just two indie games worthy of some attention and love. Angelina Bonilla aka Red Angel co-hosts with me this month.

We've been able to bring the minisodes back thanks to our listeners' support on Patreon. To help us to add more new features to the site, including foreign-language coverage and videos, please consider supporting us.

In case you don't know, the purpose here is to highlight some games we feel aren't getting the critical attention they deserve for whatever reason. The hope is that one of you intrepid listeners will sort that out by playing and writing about them. The games mentioned will range from itch.io art games, to prestige level indie games, right on up through AAA games that have slipped through the cracks.

Angelina's Pick

Milkmaid of the Milky Way/a> by Mattis Polkestad

Eric's Pick

The Banner Saga by Stoic

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

Episode 51 - Red Angel

Episode 51 - Red Angel

November 16, 2017

This month on the Critical Distance Confab, Angelina Bonilla better known as Red Angel was kind enough to come on.

Red Angel started off as a writer for online publications. However, after some time there, she wanted to for a while to turn her efforts to video. Ignorant of the wider YouTube critical community, she just started her channel. She began her Late Night Ponderings series as an extension of the editorials she wrote for Noobfeed and Game Skinny, but they evolved beyond the constraints of editorial mandates and game journalism "style" into something more personable. And instead of focusing on larger titles, she found she had little to add and instead chose to use her time critiquing smaller indie games for the most part. We talk about her writing sounding "like poetry," wanting to bring different perspectives into this sphere, and owls for some reason.

SHOW NOTES

Red Angel YouTube Channel

Late Night Ponderings: Life Is Strange's Ending and Reception

Death and Photography in Life is Strange

Oxenfree The Duality of Grief in Clarissa and ALex

Why I Cover Indie Games

Late Night Ponderings: Similar Sinews

Angelina Bonilla Author's Page - Noobfeed

Angelina Bonilla Author's Page - Game Skinny

Red Angel Patreon

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

Minisode 15 - Horror Games Mark II

Minisode 15 - Horror Games Mark II

October 31, 2017

I'm not dead, the minisodes are back, back from the dead that is, on the Critical Distance Confab.

In the spirit of October, we bring you another minisode installment on horror games. Co-hosting with me this month is my podcast associate from PopMatters, Nick Dinicola.

In case you don't know, the purpose here is to highlight some games we feel aren't getting the critical attention they deserve for whatever reason. The hope is that one of you intrepid listeners will sort that out by playing and writing about them. The games mentioned will range from itch.io art games, to prestige level indie games, right on up through AAA games that have slipped through the cracks.

We've been able to bring the minisodes back thanks to our listeners' support on Patreon. To help us to add more new features to the site, including foreign-language coverage and videos, please consider supporting us.

Nick's Pick

Downfall by Harvester Games

Eric's Pick

Stories Untold by No Code

Opening Theme: 'Close' by The Alpha Conspiracy

Closing Theme: 'Wishing Never' by The Alpha Conspiracy

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