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Welcome to Keywords in Play, a joint collaborative podcast between Critical Distance and the Digital Games Research Association! In this series, we deliver interviews with writers, thinkers, makers, and critics working with games in an approachable and conversational format, suitable for fans, players, and critical thinkers alike.
Episodes
Thursday Apr 16, 2015
Episode 25 - The History of Everyday Games
Thursday Apr 16, 2015
Thursday Apr 16, 2015
This month we are joined by game historian, University of Lancaster PhD candidate and editor-in-chirf of Silverstring Media's Critical Publishing arm, Zoya Street. Zoya has written two seminal books on games, Dreamcast Worlds and Delay, and is the founder of the wonderful free e-zine, Memory Insufficient. Here, we talk about his background in design history and what that lens means for video games as artifacts as well as what isn't said by the artifact itself, but rather is left to the community surrounding to interpret and define. Have a listen.
SHOW NOTES
Delay: Paying Attention to Energy Mechanics
Memory Insufficient Back Catalog
Memory Insufficient at Silverstring Media
Opening Theme: 'Close' by The Alpha Conspiracy
Closing Theme: 'Wishing Never' by The Alpha Conspiracy
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