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Welcome to Keywords in Play, a joint collaborative podcast between Critical Distance and the Digital Games Research Association! In this series, we deliver interviews with writers, thinkers, makers, and critics working with games in an approachable and conversational format, suitable for fans, players, and critical thinkers alike.
Episodes
Wednesday Nov 30, 2016
Episode 41 - Every Game a Painting
Wednesday Nov 30, 2016
Wednesday Nov 30, 2016
We end this year of interviews with Mark Brown of Game Maker's Toolkit.
Mark Brown went a different direction with his video based video game criticism. Instead of interviews, opinion shows or holistic game examinations, he devoted his channel to the exploration of craftsmanship in video games. Devoting his energy to explaining a singular thing in each video, what it does and how it is accomplished. We discuss how he explores a game design concept, the use it has found in various different audiences, and where he hopes to take the channel into the future.
SHOW NOTES
Game Maker's Toolkit YouTube Channel
Adaptive Soundtracks| Game Maker's Toolkit
Half-Life 2's Invisible Tutorial | Game Maker's Toolkit
Analysing Mario to Master Super Mario Maker | Game Maker's Toolkit
A Super Mario Maker Super Spin-Off Episode
Point and Click Puzzle Design | Game Maker's Toolkit
Sequelitis - Mega Man Classic vs. Mega Man X
Every Frame a Painting YouTube Channel
Opening Theme: 'Close' by The Alpha Conspiracy
Closing Theme: 'Wishing Never' by The Alpha Conspiracy
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