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Welcome to Keywords in Play, a joint collaborative podcast between Critical Distance and the Digital Games Research Association! In this series, we deliver interviews with writers, thinkers, makers, and critics working with games in an approachable and conversational format, suitable for fans, players, and critical thinkers alike.
Episodes
Thursday Apr 30, 2015
Minisode 02 - Interactive Fiction and Object Toys
Thursday Apr 30, 2015
Thursday Apr 30, 2015
Welcome to a new minisode of the Critical Distance Confab.
In case you are just joining us or need a refresher, we here at Critical Distance are trying something new with a series of minisodes in the podcast. Here, each month, myself and a guest, will list off a number of games, aiming for a minimum of three each, that have not gotten the spotlight we feel they deserve. These are games that haven't gotten any criticism or otherwise aren't part of the conversation for whatever reason and we think they should be, even if just a little. These can be anything from itch.io art games to prestige indie titles to AAAs that have fallen through the cracks.
This month's guest is editor-in-chief of Silverstring Media's critical publishing arm, Zoya Street.
Zoya's Picks
Say When by Kaitlin Tremblay + Emilie Majarian
CHYRZA - Sunset Spirit Steel by Kitty Horrorshow
Brick Block - Island - Procedural planet customiser by Oskar Stalberg
Eric's Picks
The Fall by Over the Moon
Life Flashes By - Coffee: A Misunderstanding - Domique Pamplemousse by Deirdra Kiai aka Squinky
Steve Jackson's Sorcery! by inkle Studios
Opening Theme: 'Close' by The Alpha Conspiracy
Closing Theme: 'Wishing Never' by The Alpha Conspiracy
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